Preface to the Fourth Edition
Introduction
Abbreviations
1. Introduction to New Media
Questions to Consider
Chapter Outline
Why "New" Media?
Convergence
Interactivity
Internet History
The Global Internet
The Conduit and the Content
Web 2.0,
Social Media, and Platforms
Conclusion
Useful Websites
Further Reading
Discussion Questions
Class Activities
Debate Questions
2. The History of New Media
Questions to Consider
Chapter Outline
Early Traces of New Media
Institutionalized,
Instantaneous, Worldwide Communication: The Telegraph
From Telegraph to Telephone: Revolution in Sound
By the Flickering Light, We Will Conjure Movement: Film
Speaking without Wires: Radio
Pictures and Sound, Educational Potential: Television
Useful Websites
Further
Reading
Discussion Questions
Class Activities
Debate Questions
3. Approaches to New Media
Questions to Consider
Chapter Outline
Getting Perspective
What to Believe: The Hype or the Counter-Hype?
Interpreting Hype and Counter-Hype: Methodological
Considerations
Approaches to Technological Change: Divergent Perspectives
Context for New Media
Virtual Communities
Modern Views
Useful Websites
Further Reading
Discussion Questions
Class Activities
Debate Questions
4. Mobile New Media
Questions to
Consider
Chapter Outline
Many Kinds of Mobile
The Origins of Mobile Phones
New Services
From Multifunction Phones to Smartphones
When Is a Phone No Longer a Phone?
"New" New Media on Phones?
Kids on Phones
The Business of Mobility
What Matters with
Mobile?
Useful Websites
Further Reading
Discussion Questions
Class Activities
Debate Questions
5. Social Networks and Participatory Culture
Questions to Consider
Chapter Outline
Networking for Fun and Profit
The Nature of Networks
Race and Access:
Bridging the Divide
Social Network Analysis
Networks and the Economics of Social Production
Participatory Media Cultures
Creation: The New Consumption?
Non-traditional Media
Participatory Media, Social Software, and Social Capital
Downsides of Networks, Social Media, and
Participatory Media Culture
Useful Websites
Further Reading
Discussion Questions
Class Activities
Debate Questions
6. Digital Creativity: Technology, Industry, and Culture
Questions to Consider
Chapter Outline
Creativity in Question
Creativity and
Media
The Evolution of Copyright Law
Non-linear Storytelling
The Rise of Creative Industries
Is "Creative Industries" Still a Useful Organizing Concept?
Economic Drivers of Creative Industries
Creative Industries and Evolving Arts and Cultural Policy
How the Gaming
Industry Profits
Cultural Impacts of the Gaming Industry
Future Innovations in Gaming
Useful Websites
Further Reading
Discussion Questions
Class Activities
Debate Questions
7. Truth and Misinformation in the Post-Truth Era
Questions to Consider
Chapter
Outline
Fake News
Propaganda
Satire and Parody
Journalism and Storytelling in the Post-Truth Era
The Spread of Information Online
Media Literacy Campaigns and Initiatives
Conclusion
Useful Websites
Further Reading
Discussion Questions
Class
Activities
Debate Questions
8. The Global Knowledge Economy
Questions to Consider
Chapter Outline
The Global Knowledge Economy
Information and Knowledge
The E-commerce and Platform Economy
Innovation and the Innovator's Dilemma
A Creative
Economy?
Useful Websites
Further Reading
Discussion Questions
Class Activities
Debate Questions
9. Internet Law, Policy, and Governance
Questions to Consider
Chapter Outline
Internet Law, Policy, and Governance
Perspectives on Internet
Governance
Canadian New Media Policy
Next Generation New Media Policy
Copyright and Intellectual Property Law: An Overview
Copyright and New Media
Major Developments in International Copyright and Intellectual Property Law
Digital Gatekeepers
An Alternative to Copyright:
Open Source
Useful Websites
Further Reading
Discussion Questions
Class Activities
Debate Questions
10. Conclusion
Questions to Consider
Chapter Outline
Key Concerns and Future Considerations
Artificial Intelligence and Virtual Reality
Privacy and
Surveillance in New Media
Augmented Reality and 3D Printing
New Media Scholarship: The Next Frontiers
Final Words
Glossary
Notes
Bibliography
Index
Instructor's Manual (NEW)
Each chapter will contain:
- Chapter overview
- Learning objectives
- Key concepts and terms
- Discussion or debate ideas
- Class assignments and activities
- Recommended videos and websites-including TED Talks, YouTube videos, and
other media links
PowerPoint Slides (NEW)
For each chapter:
- 20-30 slides
Image Bank (NEW)
- All images, tables, charts, graphics, and figures from the text
Test Bank (NEW)
For each chapter:
- 20-30 multiple choice questions
- 15-20 true-or-false
questions
Terry Flew is an associate professor in the Creative Industries Faculty at the Queensland University of Technology.
Richard Smith is a professor in the School of Communication and director of the Centre for Policy Research on Science and Technology at Simon Fraser University.
Media and Communication in Canada - Mike Gasher, David Skinner and Natalie Coulter
Communication and New Media - Martin Hirst, John Harrison and Patricia Mazepa
Communication History in Canada - Edited by Daniel J. Robinson