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Oxford University Press is a department of the University of Oxford. It furthers the University's objective of excellence in research, scholarship, and education by publishing worldwide.

Price: $62.95

Format:
Paperback 336 pp.
122 illustrations, 155 mm x 231 mm

ISBN-10:
0190225149

ISBN-13:
9780190225148

Copyright Year:
2016

Imprint: OUP US

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Elements and Principles of 4D Art and Design

Ellen Mueller

Elements and Principles of 4D Art and Design is a core text for 4D foundational studies, offering students an accessible and hands-on introduction to the new elements and principles of time-based art. Suitable for both majors and non-majors, the book begins by reviewing basic aesthetic concepts and the principles and elements of 2- and 3D design to help students make connections between more familiar art forms and the new world of 4D design. Through a range of exercises and activities, students will hone improvisation, brainstorming, and critical thinking skills while gaining experience in a range of technologies related to 4D design such as simple video and audio recording and editing.

Visit www.oup.com/us/mueller for additional material, including:
* Interviews, videos, and audio files for a selection of examples cited throughout the text
* Links and suggestions for online technical resources related to DSLR camera use, video editing, audio recording and editing, and stop-motion animation
* Links to additional resources on artists and art for more in-depth learning

Readership : Undergraduate college students of 4D art & design.

Reviews

  • "Elements and Principles of 4D Art and Design is excellent. The writing style is approachable and the content is broad. With wide-ranging examples from gaming and performance to fine art to activism, the book establishes critical and creative foundations for approaching 4D."
    --Glenda Drew, University of California, Davis

  • "I am very excited for this text. It is exactly what my students need. Elements and Principles of 4D Art and Design covers very basic attributes of fine art and design in a descriptive way. These basic attributes are then combined with great contemporary art and solid in-class exercises. The text is well written and engaging."
    --Cyane Tornatzky, Colorado State University

  • "The text has unique way of tying 2D and 3D into 4D work. It gives a good examples and exercise samples. It gives a diversity of 4D work example without heavily leaning toward one type of disciplinary over others."
    --Aki Torii, Delaware College of Art and Design

  • "This book is punctuated with ideas for class exercises, a variety of time-based art examples, and interviews with artists and designers. It is flexible and can be applied to a diverse range of time-based methods and goals. I am not aware of any other existing textbook that achieves all of this."
    --Kate Shannon, Ohio State University, Mansfield

List of Figures
Preface
Acknowledgements
Introduction
1. Components of an Artwork
Subject
Finding a Subject
Anna Anthropy's Dys4ia
--Interview: Anna Anthropy
Form
Medium
Analyzing Form
Craft
Gestalt Theory
Context
Privilege
Context and Place
Context and Art History
Changing Context
--Interview: Melati Suryodarmo
--Interview: Nancy Paterson
Obscuring Context
Context and Ownership
Point of View
--Interview: Jeremy Chandler and Shawn Cheatham
The Importance of Context
Content
Physical Content
Emotional Content
Intellectual Content
--Interview: Allora and Calzadilla
Content in Socially Engaged Art
Identifying Subject, Form, Context, and Content
A Generative Artwork
Eleanor Antin's Short Film, Love's Shadow (1986)
--Interview: Eleanor Antin
Daniel Sousa's Animated Film Feral (2013)
Summary
Key Terms
2. Getting Started
Brainstorming and Serious Play
Research
Narrative
Critique
Critique Cheat Sheet
Game Theories as Inspiration for Creativity
LeBlanc's The Taxonomy of Game Pleasures
Sutton-Smith's The Ambiguity of Play
A Selection of Organizing Concepts and Techniques
Concepts
Techniques/Approaches/Media
Summary
Key Terms
3. Elements from 2D and 3D Art and Design
Shape
Shape in Architecture
--Interview: Shana Moulton
Topography
--Interview: Tyler Glaiel
Movement
--Interview: Santiago Echevarry
Shape Defining Space
--Interview: Luftwerk
Space
The Base Plane
The Rule of Thirds
Positive and Negative Space
--Interview: Joelle Dietrick
Using Sound to Define Space
Using Light to Define Space
Color
Primary and Secondary Colors
White Light
Relative Color
Color Schemes
--Interview: Rachel Maclean
Changing Color over Time
Summary
Key Terms
4. Principles from 2D and 3D Art and Design
Value/Brightness
--Interview: Anthony Rowe of Squidsoup
Scale of Brightness
--Interview: Justin Lee Martin
--Interview: Ryan Austin of Sparksight
Balance
Visual Weight
Movement
Sound
Lighting
--Interview: Vitùc
Gaming
Contrast
Direction/Reflection
Movement
Light and Sound
--Interview: Steve Roden
Horizontal Orientation/Dutch Tilt
--Interview: Cesar Martinez
Architecture
Repetition
Series, Sequence, and Scene
--Interview: Jonathan Rattner
Loop
Ritual
Habituation
Rhythm
--Interview: Heidi Kumao
--Interview: Tapio Rosenius of Lighting Design Collective
Pattern
Scale
Relativity
--Interview: Siqi Song
Frame of Reference
Using Scale Effectively
--Interview: Hunter Jonakin
Summary
Key Terms
5. Elements of 4D Art and Design
Time
Categories of Time
--Interview: Melissa Haviland
Architecture/Topography
Architecture
Scale
--Interview: Cesar Cornejo
Sound
Relative Location
Movement
Topography
Light
Ambient versus Specific Light
Shadows, Projections, and Projection Mapping
Using Light and Shadow in Your Work
Dynamic Lighting
Three-point Lighting
Movement
--Interview: Sara Holwerda
--Interview: Channel Two
Gestures and Isolations
--Interview: Sarah Johnson
Movement in Film and Video
Sound
Characteristics and Parts of Sound
Categorizing Sounds
--Interview: Robert Wilson
--Interview: Annea Lockwood
Summary
Key Terms
6. Principles of 4D Art and Design
Causality
--Interview: Casey Scalf
Causality and Expectations
Causality and Narrative
--Interview: Tarn Adams
Causality and Sound
Duration
--Interview: Pippin Barr
Duration and Narrative
Duration and Media
Motivated Duration
Energy Dynamics
--Interview: Noelle Mason
Energy Dynamics and Contrast
--Interview: Kate Gilmore
--Interview: Stelarc
Interactivity
Interactivity via Text
Interactivity via Choice
Who, What, Where, Why, When, and How
Participant-Artists
--Interview: Ed Fornieles
--Interview: Craig D. Giffen
Categories of Interactivity
--Interview: Duane McDiarmid
--Interview: Mary Mattingly
--Interview: Alicia Eggert
Levels of Interactivity
Musicality
--Interview: Nikki Pike
Pitch
Volume
Rhythm, Timbre, Melody, and Harmonics
Simultaneity/Juxtaposition
--Interview: Elorza Joseba
--Interview: Cayla Skillin-Brauchle
Spatial Relationships
Organizing A Space
Spatial Relationships on Screens
Tempo/Speed
Transitions
Types of Transitions from Film Studies
Summary
Keywords
Appendix
Technical Tips
Equipment
Software
Processes
--Shooting Photographs
--Shooting Video
--Recording Audio
--Stop-Motion Animation
--Editing
--Motion Graphics
--Resolution and Raster/Vector Files
Glossary
Additional Resources
Notes
Index

There are no Instructor/Student Resources available at this time.

Ellen Mueller is Assistant Professor and Chair of the Art Department at West Virginia Wesleyan College.

Making Sense - Margot Northey and Joan McKibbin
Design: A Very Short Introduction - John Heskett
Contemporary Art: A Very Short Introduction - Julian Stallabrass
Themes of Contemporary Art - Jean Robertson and Craig McDaniel

Special Features

  • Provides a firm foundation in the techniques, elements, and principles of 4D art and design for majors and non-majors alike.
  • Builds upon the basic elements of 2D and 3D design to identify 4D elements as they relate to emerging practices.
  • Thoroughly explores the principles of causality, duration, intensity, interactivity, musicality, spatial relationships, speed, and transitions as they impact the creation of 4D artworks.
  • Features over one hundred exercises and interviews with contemporary artists.